June 2, 2026 ยท 1 min read

๐ŸŒฒ Building a stylised forest floor

Layered materials and a scatter workflow for a believable, stylised forest floor.

A quick breakdown of how I approach a stylised forest floor โ€” from the base material layers to the scatter pass that ties everything together.

Starting with the ground material

The base is three blended layers: soil, moss, and scattered leaf litter. Keeping each layer independent means I can tune coverage without repainting.

  • Soil โ€” the darkest value, does most of the shadow work.
  • Moss โ€” a cooler mid-tone that reads as "damp".
  • Leaf litter โ€” warm accents, used sparingly.

The trick with stylised work is restraint: let a few strong shapes carry the read.

The scatter pass

Once the material reads well up close, I scatter meshes across it โ€” small rocks, ferns, and fallen branches โ€” using vertex colours to mask density.

That's the whole loop: material first, scatter second, lighting last.