June 2, 2026 ยท 1 min read
๐ฒ Building a stylised forest floor
Layered materials and a scatter workflow for a believable, stylised forest floor.
A quick breakdown of how I approach a stylised forest floor โ from the base material layers to the scatter pass that ties everything together.
Starting with the ground material
The base is three blended layers: soil, moss, and scattered leaf litter. Keeping each layer independent means I can tune coverage without repainting.
- Soil โ the darkest value, does most of the shadow work.
- Moss โ a cooler mid-tone that reads as "damp".
- Leaf litter โ warm accents, used sparingly.
The trick with stylised work is restraint: let a few strong shapes carry the read.
The scatter pass
Once the material reads well up close, I scatter meshes across it โ small rocks, ferns, and fallen branches โ using vertex colours to mask density.
That's the whole loop: material first, scatter second, lighting last.