Hey! I'm Javier Amador, a software and game developer specialized in technical & environment art.
You will find here writings about personal projects, environment art, shaders, and the tools behind real-time worlds.
Latest writing
Scene kinds: SDF vs. rasterized mesh, one G-buffer
A mockup post exercising the postfx scene selector — the same post-process over a raymarched SDF and over rasterized manifold meshes.
July 14, 2026
How this site works
The current stack behind this site.
July 14, 2026
Working with reference photos (and how images work on this site)
A mockup post for the image pipeline — a card thumbnail, a captioned figure, and a plain inline image, all from one file dropped in /assets/images.
July 14, 2026
