July 13, 2026 ยท 1 min read
๐ง Multi-tag test: shading a stylised waterfall
A mockup post that lives under two topics at once โ used to test multi-tag filtering. Safe to delete.
Note to self: throwaway post to test posts that carry more than one category (
categories: [environment, shaders]). It should appear under both the environment and shaders filters on/blog/. Delete before launch.
A waterfall is a nice test case because it sits squarely between two disciplines: the environment art of the rock shelf and surrounding scatter, and the shader work that sells the moving water. This post is tagged with both.
The environment side
The silhouette does most of the work. A modular rock kit gives the ledge its stepped profile, and a light scatter of wet pebbles and moss breaks up the hard edges where the water meets stone.
The shader side
The water itself is two scrolling normal maps at different speeds, plus a foam mask driven by depth so the white water gathers where the surface meets geometry. Nothing fancy โ just enough motion to read as "falling."
Why tag it twice
Some work genuinely belongs to more than one topic. Tagging this under both environment and shaders means it surfaces whichever lens a reader is browsing through โ and it's a good check that the filter matches on any of a post's tags, not just the first.